Searched refs:bind_fs (Results 1 – 10 of 10) sorted by relevance
83 void *bind_vs, *bind_fs; member
57 util_blitter_save_fragment_shader(ctx->blitter, ctx->shader.bind_fs); in etna_blit_save_state()
418 ctx->shader.bind_fs = hwcso; in etna_bind_fs_state()
134 ctx->shader.fs = etna_shader_variant(ctx->shader.bind_fs, key, &ctx->debug); in etna_get_fs()
348 key->base.shader_state = vc5->prog.bind_fs; in vc5_update_compiled_fs()553 vc5->prog.bind_fs = hwcso; in vc5_fp_state_bind()
179 util_blitter_save_fragment_shader(vc5->blitter, vc5->prog.bind_fs); in vc5_blitter_save()
155 struct vc5_uncompiled_shader *bind_vs, *bind_fs; member
194 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member
173 util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs); in vc4_blitter_save()
2733 key->base.shader_state = vc4->prog.bind_fs; in vc4_update_compiled_fs()2937 vc4->prog.bind_fs = hwcso; in vc4_fp_state_bind()