Searched refs:bindingAlignment (Results 1 – 4 of 4) sorted by relevance
1525 int bindingAlignment = 0; in iterate() local1528 gl.getIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &bindingAlignment); in iterate()1534 if (bindingAlignment > 0) in iterate()1535 curOffset = deRoundUp32(curOffset, bindingAlignment); in iterate()
1481 int bindingAlignment = m_context.getContextInfo().getInt(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); in iterate() local1488 if (bindingAlignment > 0) in iterate()1489 curOffset = deRoundUp32(curOffset, bindingAlignment); in iterate()
2195 int bindingAlignment = 0; in iterate() local2198 gl.getIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &bindingAlignment); in iterate()2207 if (bindingAlignment > 0) in iterate()2208 curOffset = deRoundUp32(curOffset, bindingAlignment); in iterate()
2244 const int bindingAlignment = (int)properties.limits.minStorageBufferOffsetAlignment; in iterate() local2251 if (bindingAlignment > 0) in iterate()2252 curOffset = deRoundUp32(curOffset, bindingAlignment); in iterate()