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Searched refs:blendConst (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/mtl/
DGrMtlPipelineState.mm189 SkPMColor4f blendConst = swizzle.applyTo(blendInfo.fBlendConstant);
191 [renderCmdEncoder setBlendColorRed: blendConst.fR
192 green: blendConst.fG
193 blue: blendConst.fB
194 alpha: blendConst.fA];
/external/skqp/src/gpu/mtl/
DGrMtlPipelineState.mm189 SkPMColor4f blendConst = swizzle.applyTo(blendInfo.fBlendConstant);
191 [renderCmdEncoder setBlendColorRed: blendConst.fR
192 green: blendConst.fG
193 blue: blendConst.fB
194 alpha: blendConst.fA];
/external/skqp/src/gpu/vk/
DGrVkPipeline.cpp628 SkPMColor4f blendConst = swizzle.applyTo(blendInfo.fBlendConstant); in SetDynamicBlendConstantState() local
629 floatColors[0] = blendConst.fR; in SetDynamicBlendConstantState()
630 floatColors[1] = blendConst.fG; in SetDynamicBlendConstantState()
631 floatColors[2] = blendConst.fB; in SetDynamicBlendConstantState()
632 floatColors[3] = blendConst.fA; in SetDynamicBlendConstantState()
/external/skia/src/gpu/vk/
DGrVkPipeline.cpp639 SkPMColor4f blendConst = swizzle.applyTo(blendInfo.fBlendConstant); in SetDynamicBlendConstantState() local
640 floatColors[0] = blendConst.fR; in SetDynamicBlendConstantState()
641 floatColors[1] = blendConst.fG; in SetDynamicBlendConstantState()
642 floatColors[2] = blendConst.fB; in SetDynamicBlendConstantState()
643 floatColors[3] = blendConst.fA; in SetDynamicBlendConstantState()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp2927 SkPMColor4f blendConst = swizzle.applyTo(blendInfo.fBlendConstant); in flushBlend() local
2928 if (!fHWBlendState.fConstColorValid || fHWBlendState.fConstColor != blendConst) { in flushBlend()
2929 GL_CALL(BlendColor(blendConst.fR, blendConst.fG, blendConst.fB, blendConst.fA)); in flushBlend()
2930 fHWBlendState.fConstColor = blendConst; in flushBlend()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp2915 SkPMColor4f blendConst = swizzle.applyTo(blendInfo.fBlendConstant); in flushBlend() local
2916 if (!fHWBlendState.fConstColorValid || fHWBlendState.fConstColor != blendConst) { in flushBlend()
2917 GL_CALL(BlendColor(blendConst.fR, blendConst.fG, blendConst.fB, blendConst.fA)); in flushBlend()
2918 fHWBlendState.fConstColor = blendConst; in flushBlend()