Searched refs:blendConstant4F (Results 1 – 6 of 6) sorted by relevance
517 factor.blendConstant4F[0][0] = blendConstant.r; in setBlendConstant()518 factor.blendConstant4F[0][1] = blendConstant.r; in setBlendConstant()519 factor.blendConstant4F[0][2] = blendConstant.r; in setBlendConstant()520 factor.blendConstant4F[0][3] = blendConstant.r; in setBlendConstant()522 factor.blendConstant4F[1][0] = blendConstant.g; in setBlendConstant()523 factor.blendConstant4F[1][1] = blendConstant.g; in setBlendConstant()524 factor.blendConstant4F[1][2] = blendConstant.g; in setBlendConstant()525 factor.blendConstant4F[1][3] = blendConstant.g; in setBlendConstant()527 factor.blendConstant4F[2][0] = blendConstant.b; in setBlendConstant()528 factor.blendConstant4F[2][1] = blendConstant.b; in setBlendConstant()[all …]
160 float4 blendConstant4F[4]; member
769 factor.blendConstant4F[0][0] = blendConstant.r; in setBlendConstant()770 factor.blendConstant4F[0][1] = blendConstant.r; in setBlendConstant()771 factor.blendConstant4F[0][2] = blendConstant.r; in setBlendConstant()772 factor.blendConstant4F[0][3] = blendConstant.r; in setBlendConstant()774 factor.blendConstant4F[1][0] = blendConstant.g; in setBlendConstant()775 factor.blendConstant4F[1][1] = blendConstant.g; in setBlendConstant()776 factor.blendConstant4F[1][2] = blendConstant.g; in setBlendConstant()777 factor.blendConstant4F[1][3] = blendConstant.g; in setBlendConstant()779 factor.blendConstant4F[2][0] = blendConstant.b; in setBlendConstant()780 factor.blendConstant4F[2][1] = blendConstant.b; in setBlendConstant()[all …]
182 float4 blendConstant4F[4]; member
1739 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0])); in blendFactor()1740 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1])); in blendFactor()1741 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2])); in blendFactor()1791 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); in blendFactorAlpha()
1968 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0])); in blendFactor()1969 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1])); in blendFactor()1970 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2])); in blendFactor()2020 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); in blendFactorAlpha()