Searched refs:blocks_per_chunk_ (Results 1 – 2 of 2) sorted by relevance
61 uint32_t blocks_per_chunk_; variable
47 blocks_per_chunk_ = kItemsPerChunk; in GpuDeviceMemoryManager()48 chunk_size_ = blocks_per_chunk_ * block_size_; in GpuDeviceMemoryManager()75 new_chunk.available_offsets.resize(blocks_per_chunk_); in GetBlock()76 for (uint32_t offset = 0, i = 0; i < blocks_per_chunk_; offset += block_size_, ++i) { in GetBlock()109 if (chunk->available_offsets.size() == blocks_per_chunk_) { in PutBackBlock()