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Searched refs:blocks_per_chunk_ (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/layers/
Dgpu_validation.h61 uint32_t blocks_per_chunk_; variable
Dgpu_validation.cpp47 blocks_per_chunk_ = kItemsPerChunk; in GpuDeviceMemoryManager()
48 chunk_size_ = blocks_per_chunk_ * block_size_; in GpuDeviceMemoryManager()
75 new_chunk.available_offsets.resize(blocks_per_chunk_); in GetBlock()
76 for (uint32_t offset = 0, i = 0; i < blocks_per_chunk_; offset += block_size_, ++i) { in GetBlock()
109 if (chunk->available_offsets.size() == blocks_per_chunk_) { in PutBackBlock()