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Searched refs:bmp_rect (Results 1 – 1 of 1) sorted by relevance

/external/pdfium/core/fxge/
Dcfx_renderdevice.cpp980 FX_RECT bmp_rect(FXSYS_round((float)(bmp_rect1.left) / scale_x), in DrawNormalText() local
984 bmp_rect.Intersect(m_ClipBox); in DrawNormalText()
985 if (bmp_rect.IsEmpty()) in DrawNormalText()
988 int pixel_width = FXSYS_round(bmp_rect.Width() * scale_x); in DrawNormalText()
989 int pixel_height = FXSYS_round(bmp_rect.Height() * scale_y); in DrawNormalText()
990 int pixel_left = FXSYS_round(bmp_rect.left * scale_x); in DrawNormalText()
991 int pixel_top = FXSYS_round(bmp_rect.top * scale_y); in DrawNormalText()
1006 return SetBitMask(bitmap, bmp_rect.left, bmp_rect.top, fill_color); in DrawNormalText()
1018 if (!GetDIBits(bitmap, bmp_rect.left, bmp_rect.top)) in DrawNormalText()
1080 SetBitMask(bitmap, bmp_rect.left, bmp_rect.top, fill_color); in DrawNormalText()
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