Searched refs:bmp_rect (Results 1 – 1 of 1) sorted by relevance
980 FX_RECT bmp_rect(FXSYS_round((float)(bmp_rect1.left) / scale_x), in DrawNormalText() local984 bmp_rect.Intersect(m_ClipBox); in DrawNormalText()985 if (bmp_rect.IsEmpty()) in DrawNormalText()988 int pixel_width = FXSYS_round(bmp_rect.Width() * scale_x); in DrawNormalText()989 int pixel_height = FXSYS_round(bmp_rect.Height() * scale_y); in DrawNormalText()990 int pixel_left = FXSYS_round(bmp_rect.left * scale_x); in DrawNormalText()991 int pixel_top = FXSYS_round(bmp_rect.top * scale_y); in DrawNormalText()1006 return SetBitMask(bitmap, bmp_rect.left, bmp_rect.top, fill_color); in DrawNormalText()1018 if (!GetDIBits(bitmap, bmp_rect.left, bmp_rect.top)) in DrawNormalText()1080 SetBitMask(bitmap, bmp_rect.left, bmp_rect.top, fill_color); in DrawNormalText()[all …]