Searched refs:body_sstream (Results 1 – 2 of 2) sorted by relevance
701 std::stringstream body_sstream; in getIterationData() local706 body_sstream << "#version 400\n" in getIterationData()719 *out_body_ptr = body_sstream.str(); in getIterationData()1316 std::stringstream body_sstream; in getShaderBody() local1323 body_sstream << "#version 140\n" in getShaderBody()1332 result = body_sstream.str(); in getShaderBody()1369 std::stringstream body_sstream; in getShaderBody() local1374 body_sstream << "#version 140\n" in getShaderBody()1382 result = body_sstream.str(); in getShaderBody()4887 std::stringstream body_sstream; in getShaderBody() local[all …]
370 std::stringstream body_sstream; in executeTestRun() local374 body_sstream << "${VERSION}\n" in executeTestRun()380 body_sstream << "${TESSELLATION_POINT_SIZE_REQUIRE}\n"; in executeTestRun()383 body_sstream << "\n" in executeTestRun()397 body_sstream << " float tc_pointSize;\n"; in executeTestRun()400 body_sstream << " vec4 tc_position;\n" in executeTestRun()418 body_sstream << " out_data [gl_InvocationID].tc_pointSize = gl_in[0].gl_PointSize;\n" in executeTestRun()422 …body_sstream << " out_data [gl_InvocationID].tc_position = gl_in [0].gl_Position;\… in executeTestRun()441 body_string = body_sstream.str(); in executeTestRun()450 std::stringstream body_sstream; in executeTestRun() local[all …]