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Searched refs:bottomHeight (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp205 int bottomHeight = viewport.height / 2; in iterate() local
206 int topHeight = viewport.height - bottomHeight; in iterate()
229 gl.viewport(viewport.x, viewport.y, leftWidth, bottomHeight); in iterate()
234 …ess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight), in iterate()
240 gl.viewport(viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight); in iterate()
245 …enceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight), in iterate()
264 gl.viewport(viewport.x, viewport.y+bottomHeight, leftWidth, topHeight); in iterate()
274 …ss(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, top… in iterate()
280 gl.viewport(viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight); in iterate()
285 …enceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, to… in iterate()
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/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp215 int bottomHeight = viewport.height / 2; in iterate() local
216 int topHeight = viewport.height - bottomHeight; in iterate()
239 gl.viewport(viewport.x, viewport.y, leftWidth, bottomHeight); in iterate()
244 …ess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight), in iterate()
250 gl.viewport(viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight); in iterate()
255 …enceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight), in iterate()
274 gl.viewport(viewport.x, viewport.y+bottomHeight, leftWidth, topHeight); in iterate()
284 …ss(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, top… in iterate()
290 gl.viewport(viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight); in iterate()
295 …enceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, to… in iterate()
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/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp670 const int bottomHeight = viewportHeight / 2; in iterate() local
671 const int topHeight = viewportHeight - bottomHeight; in iterate()
696 Render(Rect(0, 0, leftWidth, bottomHeight), 0, texMinScale, texMinOffset), in iterate()
697 Render(Rect(leftWidth, 0, rightWidth, bottomHeight), 0, texMagScale, texMagOffset), in iterate()
698 Render(Rect(0, bottomHeight, leftWidth, topHeight), 1, texMinScale, texMinOffset), in iterate()
699 Render(Rect(leftWidth, bottomHeight, rightWidth, topHeight), 1, texMagScale, texMagOffset) in iterate()
991 const int bottomHeight = viewportHeight / 2; in iterate() local
992 const int topHeight = viewportHeight - bottomHeight; in iterate()
1019 const int bottomCellHeight = isTopCell ? bottomHeight - cellOffsetY : defCellHeight; in iterate()
1033 …Render(Rect(cellOffsetX + 0, cellOffsetY + bottomHeight, leftCellWidth, topCellHeight), 1, tex… in iterate()
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/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp570 const int bottomHeight = viewportHeight / 2; in iterate() local
571 const int topHeight = viewportHeight - bottomHeight; in iterate()
596 Render(Rect(0, 0, leftWidth, bottomHeight), 0, texMinScale, texMinOffset), in iterate()
597 Render(Rect(leftWidth, 0, rightWidth, bottomHeight), 0, texMagScale, texMagOffset), in iterate()
598 Render(Rect(0, bottomHeight, leftWidth, topHeight), 1, texMinScale, texMinOffset), in iterate()
599 Render(Rect(leftWidth, bottomHeight, rightWidth, topHeight), 1, texMagScale, texMagOffset) in iterate()
897 const int bottomHeight = viewportHeight / 2; in iterate() local
898 const int topHeight = viewportHeight - bottomHeight; in iterate()
925 const int bottomCellHeight = isTopCell ? bottomHeight - cellOffsetY : defCellHeight; in iterate()
939 …Render(Rect(cellOffsetX + 0, cellOffsetY + bottomHeight, leftCellWidth, topCellHeight), 1, tex… in iterate()
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