Searched refs:boundID (Results 1 – 3 of 3) sorted by relevance
55 GrGLuint boundID = ~0; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local56 GL(GetIntegerv(target.fQuery, reinterpret_cast<GrGLint*>(&boundID))); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()57 if (boundID != claimedIDs[i] && boundID != 0) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()59 target.fName, boundID, claimedIDs[i]); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
613 GrGpuResource::UniqueID boundID(GrGLenum target) const;
201 GrGpuResource::UniqueID GrGLGpu::TextureUnitBindings::boundID(GrGLenum target) const { in boundID() function in GrGLGpu::TextureUnitBindings2972 if (fHWTextureUnitBindings[unitIdx].boundID(target) != textureID) { in bindTexture()