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Searched refs:bufferBits (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcTextureRepeatModeTests.cpp673 GLint bufferBits[4]; in calcTextureEpsilon() local
676 gl.getIntegerv(GL_RED_BITS, &bufferBits[0]); in calcTextureEpsilon()
677 gl.getIntegerv(GL_GREEN_BITS, &bufferBits[1]); in calcTextureEpsilon()
678 gl.getIntegerv(GL_BLUE_BITS, &bufferBits[2]); in calcTextureEpsilon()
679 gl.getIntegerv(GL_ALPHA_BITS, &bufferBits[3]); in calcTextureEpsilon()
702 if (bits > bufferBits[i]) in calcTextureEpsilon()
704 bits = bufferBits[i]; in calcTextureEpsilon()
720 if (bits == 8 && bufferBits[i] != 0) in calcTextureEpsilon()
/external/dng_sdk/source/
Ddng_read_image.cpp1362 uint32 bufferBits = 0; in ReadUncompressed() local
1367 while (bufferBits < bitDepth) in ReadUncompressed()
1372 bufferBits += 8; in ReadUncompressed()
1376 p [j] = (uint16) ((bitBuffer >> (bufferBits - bitDepth)) & bitMask); in ReadUncompressed()
1378 bufferBits -= bitDepth; in ReadUncompressed()
1401 uint32 bufferBits = 0; in ReadUncompressed() local
1406 while (bufferBits < bitDepth) in ReadUncompressed()
1411 bufferBits += 8; in ReadUncompressed()
1415 p [j] = ((uint32) (bitBuffer >> (bufferBits - bitDepth))) & bitMask; in ReadUncompressed()
1417 bufferBits -= bitDepth; in ReadUncompressed()