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/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp260 size_t builtInLengths[2]; in InitializeSymbolTable() local
262 builtInLengths[0] = builtIns.size(); in InitializeSymbolTable()
264 if (builtInLengths[0] == 0) in InitializeSymbolTable()
267 TInputScanner input(1, builtInShaders, builtInLengths); in InitializeSymbolTable()