Searched refs:builtinConstants (Results 1 – 2 of 2) sorted by relevance
701 } builtinConstants[] = in init() local713 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(builtinConstants); ndx++) in init()715 const char* caseName = builtinConstants[ndx].caseName; in init()716 const char* varName = builtinConstants[ndx].varName; in init()717 deUint32 paramName = builtinConstants[ndx].paramName; in init()
1113 } builtinConstants[] = in init() local1133 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(builtinConstants); ndx++) in init()1135 const char* const caseName = builtinConstants[ndx].caseName; in init()1136 const char* const varName = builtinConstants[ndx].varName; in init()1137 const ShaderBuiltinConstantCase::GetConstantValueFunc getValue = builtinConstants[ndx].getValue; in init()