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Searched refs:cMask (Results 1 – 16 of 16) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.hpp46 virtual void applyShader(Int cMask[4]) = 0;
47 virtual Bool alphaTest(Int cMask[4]) = 0;
48 …ation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0;
50 …ter<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y…
53 void alphaToCoverage(Int cMask[4], Float4 &alpha);
58 …(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s &current, Int &sMask, Int &zMask, Int &cMask);
60 …Color(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask);
68 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask);
72 …ol depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask);
80 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
DPixelProgram.hpp52 virtual void applyShader(Int cMask[4]);
53 virtual Bool alphaTest(Int cMask[4]);
54 …Operation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
114 void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask);
122 void DISCARD(Int cMask[4], const Shader::Instruction *instruction);
DPixelRoutine.cpp51 …uffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) in quad()
64 zMask[q] = cMask[q]; in quad()
65 sMask[q] = cMask[q]; in quad()
70 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad()
99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
121 XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]); in quad()
122 YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]); in quad()
123 WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]); in quad()
205 applyShader(cMask); in quad()
211 alphaPass = alphaTest(cMask); in quad()
[all …]
DPixelProgram.cpp69 void PixelProgram::applyShader(Int cMask[4]) in applyShader()
295 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break; in applyShader()
304 case Shader::OPCODE_DISCARD: DISCARD(cMask, instruction); break; in applyShader()
578 Bool PixelProgram::alphaTest(Int cMask[4]) in alphaTest()
595 cMask[q] &= aMask; in alphaTest()
600 alphaToCoverage(cMask, c[0].w); in alphaTest()
604 Int pass = cMask[0]; in alphaTest()
608 pass = pass | cMask[q]; in alphaTest()
614 …rOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) in rasterOperation()
664 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation()
[all …]
/external/swiftshader/src/Shader/
DPixelRoutine.hpp46 virtual void applyShader(Int cMask[4]) = 0;
47 virtual Bool alphaTest(Int cMask[4]) = 0;
48 …ation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0;
50 …ter<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y…
53 void alphaToCoverage(Int cMask[4], Float4 &alpha);
60 …(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s &current, Int &sMask, Int &zMask, Int &cMask);
62 …Color(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask);
70 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask);
74 …ol depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask);
82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
DPixelPipeline.hpp31 virtual void applyShader(Int cMask[4]);
32 virtual Bool alphaTest(Int cMask[4]);
33 …Operation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
86 void TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s);
87 void TEXKILL(Int cMask[4], Vector4s &dst);
DPixelProgram.hpp52 virtual void applyShader(Int cMask[4]);
53 virtual Bool alphaTest(Int cMask[4]);
54 …Operation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
114 void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask);
122 void DISCARD(Int cMask[4], const Shader::Instruction *instruction);
DPixelRoutine.cpp51 …uffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) in quad()
64 zMask[q] = cMask[q]; in quad()
65 sMask[q] = cMask[q]; in quad()
70 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad()
99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
121 XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]); in quad()
122 YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]); in quad()
123 WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]); in quad()
205 applyShader(cMask); in quad()
211 alphaPass = alphaTest(cMask); in quad()
[all …]
DPixelProgram.cpp69 void PixelProgram::applyShader(Int cMask[4]) in applyShader()
295 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break; in applyShader()
304 case Shader::OPCODE_DISCARD: DISCARD(cMask, instruction); break; in applyShader()
579 Bool PixelProgram::alphaTest(Int cMask[4]) in alphaTest()
596 cMask[q] &= aMask; in alphaTest()
601 alphaToCoverage(cMask, c[0].w); in alphaTest()
605 Int pass = cMask[0]; in alphaTest()
609 pass = pass | cMask[q]; in alphaTest()
615 …rOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) in rasterOperation()
674 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation()
[all …]
DPixelPipeline.cpp61 void PixelPipeline::applyShader(Int cMask[4]) in applyShader()
148 TEXKILL(cMask, x, y, z); in applyShader()
154 TEXKILL(cMask, x, y, z); in applyShader()
158 TEXKILL(cMask, rs[dst.index]); in applyShader()
266 Bool PixelPipeline::alphaTest(Int cMask[4]) in alphaTest()
281 cMask[q] &= aMask; in alphaTest()
288 alphaToCoverage(cMask, alpha); in alphaTest()
292 Int pass = cMask[0]; in alphaTest()
296 pass = pass | cMask[q]; in alphaTest()
302 …rOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) in rasterOperation()
[all …]
/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp282 Int cMask[4]; in rasterize()
287 cMask[q] = SignMask(PackSigned(mask, mask)) & 0x0000000F; in rasterize()
290 quad(cBuffer, zBuffer, sBuffer, cMask, x, y); in rasterize()
DQuadRasterizer.hpp47 …ter<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y…
/external/swiftshader/src/Device/
DQuadRasterizer.cpp282 Int cMask[4]; in rasterize()
287 cMask[q] = SignMask(PackSigned(mask, mask)) & 0x0000000F; in rasterize()
290 quad(cBuffer, zBuffer, sBuffer, cMask, x, y); in rasterize()
DQuadRasterizer.hpp47 …ter<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y…
/external/sqlite/dist/orig/
Dsqlite3.c133617 Bitmask cMask = iCol>=BMS ? MASKBIT(BMS-1) : MASKBIT(iCol);
133626 if( (idxCols & cMask)==0 ){
133631 idxCols |= cMask;
133670 Bitmask cMask = iCol>=BMS ? MASKBIT(BMS-1) : MASKBIT(iCol);
133673 if( (idxCols & cMask)==0 ){
133675 idxCols |= cMask;
/external/sqlite/dist/
Dsqlite3.c133633 Bitmask cMask = iCol>=BMS ? MASKBIT(BMS-1) : MASKBIT(iCol);
133642 if( (idxCols & cMask)==0 ){
133647 idxCols |= cMask;
133686 Bitmask cMask = iCol>=BMS ? MASKBIT(BMS-1) : MASKBIT(iCol);
133689 if( (idxCols & cMask)==0 ){
133691 idxCols |= cMask;