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Searched refs:c_clamp (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DShaderCore.cpp1224 static const uint32_t c_clamp = (31 << 23) - 0x1000; in floatToHalfBits() local
1233 … As<Float4>(UInt4(c_clamp))))) - UInt4(mask_round)) >> 13) & b_isnormal) | in floatToHalfBits()
/external/swiftshader/src/Shader/
DShaderCore.cpp1224 static const uint32_t c_clamp = (31 << 23) - 0x1000; in floatToHalfBits() local
1233 … As<Float4>(UInt4(c_clamp))))) - UInt4(mask_round)) >> 13) & b_isnormal) | in floatToHalfBits()