Searched refs:c_light (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 270 float *c_light = (USE_COLOR_MATERIAL(AMBIENT, side) ? in nv20_emit_material_ambient() local 275 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_ambient() 294 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE, side) ? in nv20_emit_material_diffuse() local 299 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_diffuse() 314 float *c_light = (USE_COLOR_MATERIAL(SPECULAR, side) ? in nv20_emit_material_specular() local 319 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_specular()
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D | nv10_state_tnl.c | 353 float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ? in nv10_emit_material_ambient() local 358 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_ambient() 376 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE) ? in nv10_emit_material_diffuse() local 381 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_diffuse() 395 float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ? in nv10_emit_material_specular() local 400 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_specular()
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