Searched refs:cameraY (Results 1 – 4 of 4) sorted by relevance
73 public void swap(GameRenderer renderer, float cameraX, float cameraY) { in swap() argument77 renderer.setDrawQueue(mRenderQueues[mQueueIndex], cameraX, cameraY); in swap()
295 public synchronized void setDrawQueue(ObjectManager queue, float cameraX, float cameraY) { in setDrawQueue() argument298 mCameraY = cameraY; in setDrawQueue()
434 float cameraY = cameraPose.ty(); in calculateDistanceToPlane() local441 + (cameraY - planePose.ty()) * normal[1] in calculateDistanceToPlane()