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Searched refs:canFallThroughTo (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/ARM/
Difcvt_canFallThroughTo.mir38 # IfConversion.cpp/canFallThroughTo thought there was a fallthrough from
/external/swiftshader/third_party/LLVM/lib/CodeGen/
DIfConversion.cpp909 static bool canFallThroughTo(MachineBasicBlock *BB, MachineBasicBlock *ToBB) { in canFallThroughTo() function
1060 if (!canFallThroughTo(BBI.BB, NextBBI->BB)) { in IfConvertSimple()
1167 bool isFallThrough = canFallThroughTo(BBI.BB, NextBBI->BB); in IfConvertTriangle()
/external/llvm/lib/CodeGen/
DIfConversion.cpp1002 static bool canFallThroughTo(MachineBasicBlock *BB, MachineBasicBlock *ToBB) { in canFallThroughTo() function
1167 if (!canFallThroughTo(BBI.BB, NextBBI->BB)) { in IfConvertSimple()
1309 bool isFallThrough = canFallThroughTo(BBI.BB, NextBBI->BB); in IfConvertTriangle()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DIfConversion.cpp1325 static bool canFallThroughTo(MachineBasicBlock &MBB, MachineBasicBlock &ToMBB) { in canFallThroughTo() function
1474 if (!canFallThroughTo(*BBI.BB, NextMBB)) { in IfConvertSimple()
1613 bool isFallThrough = canFallThroughTo(*BBI.BB, NextMBB); in IfConvertTriangle()