Searched refs:clampToEdge (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Blitter.hpp | 32 …ion(false), filter(filter), useStencil(useStencil), convertSRGB(convertSRGB), clampToEdge(false) {} in Options() 34 …), clearOperation(true), filter(false), useStencil(false), convertSRGB(true), clampToEdge(false) {} in Options() 53 bool clampToEdge : 1; member
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D | Blitter.cpp | 1278 if(state.clampToEdge) in generate() 1306 if(state.clampToEdge) in generate() 1324 if(state.clampToEdge) in generate() 1409 state.clampToEdge = (sourceRect.x0 < 0.0f) || in blitReactor()
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/external/swiftshader/src/Device/ |
D | Blitter.hpp | 32 …ion(false), filter(filter), useStencil(useStencil), convertSRGB(convertSRGB), clampToEdge(false) {} in Options() 34 …), clearOperation(true), filter(false), useStencil(false), convertSRGB(true), clampToEdge(false) {} in Options() 53 bool clampToEdge : 1; member
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D | Blitter.cpp | 1518 if(state.clampToEdge) in generate() 1546 if(state.clampToEdge) in generate() 1564 if(state.clampToEdge) in generate() 1649 state.clampToEdge = (sourceRect.x0 < 0.0f) || in blitReactor()
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