Searched refs:clientUnit (Results 1 – 1 of 1) sorted by relevance
232 const GLuint clientUnit = ctx->Array.ActiveTexture; in _mesa_GetPointerv() local280 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr; in _mesa_GetPointerv()