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Searched refs:clockwiseMask (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DPrimitive.hpp63 int64_t clockwiseMask; member
/external/swiftshader/src/Renderer/
DPrimitive.hpp63 int64_t clockwiseMask; member
/external/swiftshader/src/Shader/
DSetupRoutine.cpp117 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF,… in generate()
122 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00,… in generate()
136 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF,… in generate()
DPixelRoutine.cpp334 value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); in stencilTest()
784 newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); in writeStencil()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp115 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF,… in generate()
120 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00,… in generate()
134 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF,… in generate()
DPixelRoutine.cpp334 value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); in stencilTest()
711 newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); in writeStencil()