Searched refs:clockwiseMask (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Device/ |
D | Primitive.hpp | 63 int64_t clockwiseMask; member
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/external/swiftshader/src/Renderer/ |
D | Primitive.hpp | 63 int64_t clockwiseMask; member
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/external/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 117 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF,… in generate() 122 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00,… in generate() 136 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF,… in generate()
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D | PixelRoutine.cpp | 334 value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); in stencilTest() 784 newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); in writeStencil()
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/external/swiftshader/src/Pipeline/ |
D | SetupRoutine.cpp | 115 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF,… in generate() 120 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00,… in generate() 134 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF,… in generate()
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D | PixelRoutine.cpp | 334 value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); in stencilTest() 711 newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); in writeStencil()
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