Searched refs:colorArraySize (Results 1 – 1 of 1) sorted by relevance
90 GLint colorArraySize; member148 result->colorArraySize = vertices * 4 * sizeof(GLubyte); in newGLObject()149 result->colorArray = malloc(result->colorArraySize); in newGLObject()153 result->colorArraySize = 0; in newGLObject()169 result->colorArraySize; in newGLObject()191 *offset += object->vertexArraySize + object->colorArraySize + in appendObjectVBO()198 object->colorArraySize, object->colorArray); in appendObjectVBO()222 superShapes[a]->colorArraySize + in createVBO()226 groundPlane->colorArraySize + in createVBO()229 fadeQuad->colorArraySize + in createVBO()