Searched refs:colorConversionMap (Results 1 – 1 of 1) sorted by relevance
457 static ColorConversionMap colorConversionMap; in generateTextureData() local458 if (colorConversionMap.empty()) in generateTextureData()460 colorConversionMap[GL_BYTE] = &convertByte; in generateTextureData()461 colorConversionMap[GL_UNSIGNED_BYTE] = &convertUByte; in generateTextureData()462 colorConversionMap[GL_HALF_FLOAT] = &convertHFloat; in generateTextureData()463 colorConversionMap[GL_FLOAT] = &convertFloat; in generateTextureData()464 colorConversionMap[GL_SHORT] = &convertShort; in generateTextureData()465 colorConversionMap[GL_UNSIGNED_SHORT] = &convertUShort; in generateTextureData()466 colorConversionMap[GL_INT] = &convertInt; in generateTextureData()467 colorConversionMap[GL_UNSIGNED_INT] = &convertUInt; in generateTextureData()[all …]