Searched refs:colorsLoc (Results 1 – 1 of 1) sorted by relevance
1001 const int colorsLoc = gl.getUniformLocation(m_program->getProgram(), "u_colors[0]"); in iterate() local1010 gl.uniform4fv (colorsLoc, (int)m_colors.size(), (const float*)&m_colors[0]); in iterate()