Searched refs:compare_result_size (Results 1 – 1 of 1) sorted by relevance
8948 const GLuint compare_result_size = NUMBER_OF_POINTS_TO_DRAW * sizeof(GLint); in prepareSupportForNonRenderableTexture() local8975 gl.bufferData(GL_ARRAY_BUFFER, compare_result_size, NULL, GL_STATIC_DRAW); in prepareSupportForNonRenderableTexture()9007 objects.comparison_result_buffer_object_id, 0, compare_result_size); in prepareSupportForNonRenderableTexture()