/external/skia/src/gpu/vk/ |
D | GrVkResourceProvider.h | 54 VkRenderPass compatibleRenderPass, 126 VkRenderPass compatibleRenderPass); 205 VkRenderPass compatibleRenderPass);
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D | GrVkPipelineStateBuilder.h | 72 VkRenderPass compatibleRenderPass); 90 VkRenderPass compatibleRenderPass,
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D | GrVkPipelineStateCache.cpp | 84 VkRenderPass compatibleRenderPass) { in refPipelineState() argument 116 primitiveType, &desc, compatibleRenderPass)); in refPipelineState()
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D | GrVkRenderPass.cpp | 148 const GrVkRenderPass& compatibleRenderPass, in init() argument 151 fAttachmentFlags = compatibleRenderPass.fAttachmentFlags; in init() 152 fAttachmentsDescriptor = compatibleRenderPass.fAttachmentsDescriptor; in init()
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D | GrVkPipelineStateBuilder.cpp | 29 VkRenderPass compatibleRenderPass) { in CreatePipelineState() argument 39 return builder.finalize(stencil, primitiveType, compatibleRenderPass, desc); in CreatePipelineState() 232 VkRenderPass compatibleRenderPass, in finalize() argument 336 numShaderStages, primitiveType, compatibleRenderPass, pipelineLayout); in finalize()
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D | GrVkResourceProvider.cpp | 102 VkRenderPass compatibleRenderPass, in createPipeline() argument 105 shaderStageCount, primitiveType, compatibleRenderPass, layout, in createPipeline() 261 VkRenderPass compatibleRenderPass) { in findOrCreateCompatiblePipelineState() argument 263 pipeline, primitiveType, compatibleRenderPass); in findOrCreateCompatiblePipelineState()
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D | GrVkPipeline.h | 35 VkRenderPass compatibleRenderPass,
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D | GrVkRenderPass.h | 56 const GrVkRenderPass& compatibleRenderPass,
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D | GrVkCommandBuffer.cpp | 875 const GrVkRenderPass* compatibleRenderPass) { in begin() argument 877 SkASSERT(compatibleRenderPass); in begin() 878 fActiveRenderPass = compatibleRenderPass; in begin()
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D | GrVkPipeline.cpp | 508 VkRenderPass compatibleRenderPass, VkPipelineLayout layout, in Create() argument 559 pipelineCreateInfo.renderPass = compatibleRenderPass; in Create()
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D | GrVkCommandBuffer.h | 341 const GrVkRenderPass* compatibleRenderPass);
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D | GrVkGpuCommandBuffer.cpp | 638 VkRenderPass compatibleRenderPass = cbInfo.fRenderPass->vkRenderPass(); in prepareDrawState() local 655 compatibleRenderPass); in prepareDrawState()
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/external/skqp/src/gpu/vk/ |
D | GrVkResourceProvider.h | 54 VkRenderPass compatibleRenderPass, 119 VkRenderPass compatibleRenderPass); 198 VkRenderPass compatibleRenderPass);
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D | GrVkPipelineStateBuilder.h | 72 VkRenderPass compatibleRenderPass); 90 VkRenderPass compatibleRenderPass,
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D | GrVkPipelineStateCache.cpp | 84 VkRenderPass compatibleRenderPass) { in refPipelineState() argument 116 primitiveType, &desc, compatibleRenderPass)); in refPipelineState()
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D | GrVkRenderPass.cpp | 148 const GrVkRenderPass& compatibleRenderPass, in init() argument 151 fAttachmentFlags = compatibleRenderPass.fAttachmentFlags; in init() 152 fAttachmentsDescriptor = compatibleRenderPass.fAttachmentsDescriptor; in init()
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D | GrVkPipelineStateBuilder.cpp | 29 VkRenderPass compatibleRenderPass) { in CreatePipelineState() argument 39 return builder.finalize(stencil, primitiveType, compatibleRenderPass, desc); in CreatePipelineState() 232 VkRenderPass compatibleRenderPass, in finalize() argument 340 compatibleRenderPass, in finalize()
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D | GrVkResourceProvider.cpp | 102 VkRenderPass compatibleRenderPass, in createPipeline() argument 105 shaderStageCount, primitiveType, compatibleRenderPass, layout, in createPipeline() 261 VkRenderPass compatibleRenderPass) { in findOrCreateCompatiblePipelineState() argument 263 pipeline, primitiveType, compatibleRenderPass); in findOrCreateCompatiblePipelineState()
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D | GrVkPipeline.h | 35 VkRenderPass compatibleRenderPass,
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D | GrVkRenderPass.h | 56 const GrVkRenderPass& compatibleRenderPass,
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D | GrVkCommandBuffer.cpp | 865 const GrVkRenderPass* compatibleRenderPass) { in begin() argument 867 SkASSERT(compatibleRenderPass); in begin() 868 fActiveRenderPass = compatibleRenderPass; in begin()
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D | GrVkPipeline.cpp | 504 VkRenderPass compatibleRenderPass, VkPipelineLayout layout, in Create() argument 555 pipelineCreateInfo.renderPass = compatibleRenderPass; in Create()
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D | GrVkCommandBuffer.h | 337 const GrVkRenderPass* compatibleRenderPass);
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D | GrVkGpuCommandBuffer.cpp | 644 VkRenderPass compatibleRenderPass = cbInfo.fRenderPass->vkRenderPass(); in prepareDrawState() local 661 compatibleRenderPass); in prepareDrawState()
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