Searched refs:compilation_state_ (Results 1 – 3 of 3) sorted by relevance
460 compilation_state_(native_module->compilation_state()) {} in CompilationUnitBuilder()464 switch (compilation_state_->compile_mode()) { in AddUnit()482 compilation_state_->AddCompilationUnits(baseline_units_, tiering_units_); in Commit()499 compilation_state_->wasm_engine(), compilation_state_->module_env(), in CreateUnit()503 compilation_state_->isolate()->async_counters().get(), mode); in CreateUnit()507 CompilationState* compilation_state_; member in v8::internal::wasm::__anon3f01940e0211::CompilationUnitBuilder770 : CancelableTask(task_manager), compilation_state_(compilation_state) {} in FinishCompileTask()773 Isolate* isolate = compilation_state_->isolate(); in RunInternal()779 if (compilation_state_->failed()) { in RunInternal()780 compilation_state_->SetFinisherIsRunning(false); in RunInternal()[all …]
319 CompilationState* compilation_state() { return compilation_state_.get(); } in compilation_state()409 std::unique_ptr<CompilationState, CompilationStateDeleter> compilation_state_; variable
318 compilation_state_(NewCompilationState(isolate, env)), in NativeModule()761 compilation_state_.reset(); // Cancels tasks, needs to be done first. in ~NativeModule()