Searched refs:computeLodFromGrad2DArray (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 252 inline float computeLodFromGrad2DArray (const gls::ShaderEvalContext& c) in computeLodFromGrad2DArray() function 376 …olor = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c))*p.sc… in evalTexture2DArrayGrad() 381 …ArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c)); } in evalTexture2DArrayShadowGrad() 384 … texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.of… in evalTexture2DArrayGradOffset() 388 …owOffset(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.of… in evalTexture2DArrayShadowGradOffset()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 361 inline float computeLodFromGrad2DArray (const ShaderEvalContext& c) in computeLodFromGrad2DArray() function 586 …olor = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c))*p.sc… in evalTexture2DArrayGrad() 594 …ArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c)); } in evalTexture2DArrayShadowGrad() 599 … texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.of… in evalTexture2DArrayGradOffset() 605 …owOffset(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.of… in evalTexture2DArrayShadowGradOffset() 628 …exture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGrad2DArray(c), p.lo… in evalTexture2DArrayGradClamp() 636 …(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGrad2DArray(c), p.lo… in evalTexture2DArrayShadowGradClamp() 641 …2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGrad2DArray(c), p.lo… in evalTexture2DArrayGradOffsetClamp() 647 …(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGrad2DArray(c), p.lo… in evalTexture2DArrayShadowGradOffsetClamp()
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