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Searched refs:computeLodFromGrad2DArray (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp252 inline float computeLodFromGrad2DArray (const gls::ShaderEvalContext& c) in computeLodFromGrad2DArray() function
376 …olor = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c))*p.sc… in evalTexture2DArrayGrad()
381 …ArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c)); } in evalTexture2DArrayShadowGrad()
384 … texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.of… in evalTexture2DArrayGradOffset()
388 …owOffset(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.of… in evalTexture2DArrayShadowGradOffset()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp361 inline float computeLodFromGrad2DArray (const ShaderEvalContext& c) in computeLodFromGrad2DArray() function
586 …olor = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c))*p.sc… in evalTexture2DArrayGrad()
594 …ArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c)); } in evalTexture2DArrayShadowGrad()
599 … texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.of… in evalTexture2DArrayGradOffset()
605 …owOffset(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.of… in evalTexture2DArrayShadowGradOffset()
628 …exture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGrad2DArray(c), p.lo… in evalTexture2DArrayGradClamp()
636 …(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGrad2DArray(c), p.lo… in evalTexture2DArrayShadowGradClamp()
641 …2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGrad2DArray(c), p.lo… in evalTexture2DArrayGradOffsetClamp()
647 …(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGrad2DArray(c), p.lo… in evalTexture2DArrayShadowGradOffsetClamp()