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Searched refs:computeLodFromGrad3D (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp259 inline float computeLodFromGrad3D (const gls::ShaderEvalContext& c) in computeLodFromGrad3D() function
377 …) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c))*p.scale… in evalTexture3DGrad()
385 …color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c), p.offse… in evalTexture3DGradOffset()
395 …()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c))*p.scale… in evalTexture3DProjGrad()
399 …()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c), p.offse… in evalTexture3DProjGradOffset()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp368 inline float computeLodFromGrad3D (const ShaderEvalContext& c) in computeLodFromGrad3D() function
587 …) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c))*p.scale… in evalTexture3DGrad()
600 …color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c), p.offse… in evalTexture3DGradOffset()
616 …()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c))*p.scale… in evalTexture3DProjGrad()
622 …()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c), p.offse… in evalTexture3DProjGradOffset()
629 …lor = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGrad3D(c), p.lodCl… in evalTexture3DGradClamp()
642 …texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGrad3D(c), p.lodCl… in evalTexture3DGradOffsetClamp()