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Searched refs:computeNextFrame (Results 1 – 4 of 4) sorted by relevance

/external/skqp/include/android/
DSkAnimatedImage.h148 int computeNextFrame(int current, bool* animationEnded);
/external/skqp/src/android/
DSkAnimatedImage.cpp152 int SkAnimatedImage::computeNextFrame(int current, bool* animationEnded) { in computeNextFrame() function in SkAnimatedImage
182 int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame()
/external/skia/include/android/
DSkAnimatedImage.h161 int computeNextFrame(int current, bool* animationEnded);
/external/skia/src/android/
DSkAnimatedImage.cpp162 int SkAnimatedImage::computeNextFrame(int current, bool* animationEnded) { in computeNextFrame() function in SkAnimatedImage
192 int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame()