Searched refs:computeShaderSource (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 2267 const char* computeShaderSource = "#version 320 es\n" in link_compute_shader() local 2288 computeShaderSource : in link_compute_shader() 2293 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader() 2319 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader() 2337 …ompute_shader_helper (NegativeTestContext& ctx, const char* const* computeShaderSource, GLint* com… in compile_compute_shader_helper() argument 2342 ctx.glShaderSource(shader, 1, computeShaderSource, DE_NULL); in compile_compute_shader_helper() 2354 const char* const computeShaderSource = "#version 300 es\n" in compile_compute_shader() local 2359 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader() 2364 const char* const computeShaderSource = "#version 310 es\n" in compile_compute_shader() local 2370 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader() [all …]
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D | es31fNegativeComputeTests.cpp | 65 static const char* const computeShaderSource = "${GLSL_VERSION_STRING}\n" variable 500 const glu::ComputeSource compSource(tcu::StringTemplate(computeShaderSource).specialize(args)); in invalid_dispatch_compute_indirect() 591 const glu::ComputeSource compSource(tcu::StringTemplate(computeShaderSource).specialize(args)); in invalid_maximum_work_group_counts()
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/external/deqp/external/vulkancts/modules/vulkan/robustness/ |
D | vktRobustnessBufferAccessTests.cpp | 493 std::ostringstream computeShaderSource; in initBufferAccessPrograms() local 498 computeShaderSource << in initBufferAccessPrograms() 509 programCollection.glslSources.add("compute") << glu::ComputeSource(computeShaderSource.str()); in initBufferAccessPrograms()
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/external/deqp/modules/egl/ |
D | teglRobustnessTests.cpp | 1185 std::ostringstream computeShaderSource; in genComputeShader() local 1187 computeShaderSource << "#version 310 es\n" in genComputeShader() 1200 return computeShaderSource.str(); in genComputeShader()
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