Searched refs:conditionals (Results 1 – 25 of 153) sorted by relevance
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103 info=None, extra=None, conditionals = None): argument112 if conditionals == None or len(conditionals) == 0:113 self.conditionals = None115 self.conditionals = conditionals[:]118 extra, conditionals)))130 if self.conditionals != None:131 r = r + " " + repr(self.conditionals)149 def set_conditionals(self, conditionals): argument150 if conditionals == None or len(conditionals) == 0:151 self.conditionals = None[all …]
29 conditionals = ('if', 'elif', 'else') variable84 if kw not in (looping + conditionals + boolean_ops +94 conditionals),
48 void conditionals() { in conditionals() function551 conditionals(); in main()
335 dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_vertex336 dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_fragment337 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_vertex338 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_fragment339 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_2_vertex340 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_2_fragment341 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_3_vertex342 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_3_fragment343 dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifdef_vertex344 dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifdef_fragment[all …]
336 dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_vertex337 dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_fragment338 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_vertex339 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_fragment340 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_2_vertex341 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_2_fragment342 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_3_vertex343 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_3_fragment344 dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifdef_vertex345 dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifdef_fragment[all …]
9 conditionals
390 dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_vertex391 dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_fragment392 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_vertex393 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_fragment394 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_2_vertex395 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_2_fragment396 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_3_vertex397 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_3_fragment398 dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifdef_vertex399 dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifdef_fragment[all …]
400 dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_vertex401 dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_fragment402 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_vertex403 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_fragment404 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_2_vertex405 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_2_fragment406 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_3_vertex407 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_3_fragment408 dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifdef_vertex409 dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifdef_fragment[all …]
27 TOPN-NEXT: conditionals, max count = 100
28 Refactor preprocessor conditionals to compile entire statements
60 self.conditionals = []125 self.conditionals.append(conditional)445 for c in self.conditionals:
12 ; loads aligned greater than the memory should not be moved past conditionals
18 # Loops, conditionals, binary ops, calls etc:
8 conditionals like "a == FOO or a == BAR or 10 <= a <= 12". This is