Searched refs:convertFixed16 (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.hpp | 63 UShort4 convertFixed16(Float4 &cf, bool saturate = true);
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D | PixelProgram.cpp | 654 color.x = convertFixed16(c[index].x, false); in rasterOperation() 655 color.y = convertFixed16(c[index].y, false); in rasterOperation() 656 color.z = convertFixed16(c[index].z, false); in rasterOperation() 657 color.w = convertFixed16(c[index].w, false); in rasterOperation()
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D | PixelRoutine.cpp | 2414 UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate) in convertFixed16() function in sw::PixelRoutine
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 65 UShort4 convertFixed16(Float4 &cf, bool saturate = true);
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D | PixelProgram.cpp | 664 color.x = convertFixed16(c[index].x, false); in rasterOperation() 665 color.y = convertFixed16(c[index].y, false); in rasterOperation() 666 color.z = convertFixed16(c[index].z, false); in rasterOperation() 667 color.w = convertFixed16(c[index].w, false); in rasterOperation()
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D | PixelPipeline.cpp | 1186 UShort4 fog = convertFixed16(f, true); in fogBlend()
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D | PixelRoutine.cpp | 2654 UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate) in convertFixed16() function in sw::PixelRoutine
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