Searched refs:convertUInt (Results 1 – 1 of 1) sorted by relevance
174 static void convertUInt(tcu::Vec4 inColor, unsigned char* dst, int components);467 colorConversionMap[GL_UNSIGNED_INT] = &convertUInt; in generateTextureData()555 void InternalformatCaseBase::convertUInt(tcu::Vec4 inColor, unsigned char* dst, int components) in convertUInt() function in glcts::InternalformatCaseBase952 void convertUInt(const tcu::PixelBufferAccess &src, const tcu::PixelBufferAccess &dst);1108 convertUInt(pixelBuffer, testSurface[0][loop].getAccess()); in iterate()1686 void RenderbufferCase::convertUInt(const tcu::PixelBufferAccess &src, const tcu::PixelBufferAccess … in convertUInt() function in glcts::RenderbufferCase