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Searched refs:coordPrecName (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp427 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local
458 << "attribute " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
461 vert << "attribute " << coordPrecName << " float a_in1;\n"; in initShaderSources()
470 vert << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
471 frag << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
475 vert << "varying " << coordPrecName << " float v_lodBias;\n"; in initShaderSources()
476 frag << "varying " << coordPrecName << " float v_lodBias;\n"; in initShaderSources()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp758 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local
799 << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
803 vert << "in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()
804 vert << "in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()
807 vert << "in " << coordPrecName << " float a_in1;\n"; in initShaderSources()
819 vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
820 frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
824 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
825 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()
826 frag << "in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp1241 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local
1314 << "layout(location = 4) in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
1318 vert << "layout(location = 5) in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()
1319 vert << "layout(location = 6) in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()
1322 vert << "layout(location = 5) in " << coordPrecName << " float a_in1;\n"; in initShaderSources()
1338 vert << "layout(location = 0) out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
1339 frag << "layout(location = 0) in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
1343 vert << "layout(location = 1) out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
1344 vert << "layout(location = 2) out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()
1345 frag << "layout(location = 1) in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
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