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Searched refs:coordTypeName (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp426 const char* coordTypeName = glu::getDataTypeName(coordType); in initShaderSources() local
458 << "attribute " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
470 vert << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
471 frag << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp1240 const char* coordTypeName = glu::getDataTypeName(coordType); in initShaderSources() local
1314 << "layout(location = 4) in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
1338 vert << "layout(location = 0) out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
1339 frag << "layout(location = 0) in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
2772 const char* coordTypeName = glu::getDataTypeName(glu::getDataTypeFloatVec(texCoordComps)); in initShaderSources() local
2774 vert << "layout (location = 1) in highp " << coordTypeName << " a_texCoord;\n"; in initShaderSources()
2775 vert << "layout (location = 0) out highp " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
2776 frag << "layout (location = 0) in highp " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
2976 const char* coordTypeName = glu::getDataTypeName(coordType); in initShaderSources() local
3014 << "layout(location = 4) in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp757 const char* coordTypeName = glu::getDataTypeName(coordType); in initShaderSources() local
799 << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
819 vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
820 frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()