Searched refs:copy_mask (Results 1 – 5 of 5) sorted by relevance
165 std::ios_base::fmtflags copy_mask = in operator <<() local167 os.setf(flags & copy_mask, copy_mask); in operator <<()
79 uint32_t copy_mask) in anv_dynamic_state_copy() argument81 if (copy_mask & (1 << VK_DYNAMIC_STATE_VIEWPORT)) { in anv_dynamic_state_copy()87 if (copy_mask & (1 << VK_DYNAMIC_STATE_SCISSOR)) { in anv_dynamic_state_copy()93 if (copy_mask & (1 << VK_DYNAMIC_STATE_LINE_WIDTH)) in anv_dynamic_state_copy()96 if (copy_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS)) in anv_dynamic_state_copy()99 if (copy_mask & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS)) in anv_dynamic_state_copy()102 if (copy_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS)) in anv_dynamic_state_copy()105 if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK)) in anv_dynamic_state_copy()108 if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK)) in anv_dynamic_state_copy()111 if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE)) in anv_dynamic_state_copy()
1630 uint32_t copy_mask);
86 uint32_t copy_mask = src->mask; in radv_bind_dynamic_state() local96 if (copy_mask & RADV_DYNAMIC_VIEWPORT) { in radv_bind_dynamic_state()106 if (copy_mask & RADV_DYNAMIC_SCISSOR) { in radv_bind_dynamic_state()115 if (copy_mask & RADV_DYNAMIC_LINE_WIDTH) { in radv_bind_dynamic_state()122 if (copy_mask & RADV_DYNAMIC_DEPTH_BIAS) { in radv_bind_dynamic_state()130 if (copy_mask & RADV_DYNAMIC_BLEND_CONSTANTS) { in radv_bind_dynamic_state()139 if (copy_mask & RADV_DYNAMIC_DEPTH_BOUNDS) { in radv_bind_dynamic_state()147 if (copy_mask & RADV_DYNAMIC_STENCIL_COMPARE_MASK) { in radv_bind_dynamic_state()156 if (copy_mask & RADV_DYNAMIC_STENCIL_WRITE_MASK) { in radv_bind_dynamic_state()164 if (copy_mask & RADV_DYNAMIC_STENCIL_REFERENCE) { in radv_bind_dynamic_state()[all …]
1418 GLuint copy_mask = 0; in build_texture_transform() local1466 copy_mask |= WRITEMASK_X << j; in build_texture_transform()1483 if (copy_mask) { in build_texture_transform()1485 emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in ); in build_texture_transform()