Searched refs:cornerEdges (Results 1 – 1 of 1) sorted by relevance
546 const int cornerEdges[2] = {cornerNdx, (int) ((cornerNdx + 3) % 4)}; in wrapCubemapCorner() local552 const int faceEdge = adjacentEdges[faceNdx][cornerEdges[edgeNdx]]; in wrapCubemapCorner()554 bool isFlipped = (adjacentEdgeDirs[faceNdx][cornerEdges[edgeNdx]] == -1); in wrapCubemapCorner()556 if ((cornerEdges[edgeNdx] > 1) != (faceEdge > 1)) in wrapCubemapCorner()571 adjacentFace1 = adjacentFaces[faceNdx][cornerEdges[0]]; in wrapCubemapCorner()572 adjacentFace2 = adjacentFaces[faceNdx][cornerEdges[1]]; in wrapCubemapCorner()