Searched refs:createAndAttachRenderBuffer (Results 1 – 1 of 1) sorted by relevance
949 GLuint createAndAttachRenderBuffer(GLenum rbFormat, GLenum fbAttachment);1211 m_rbColor = createAndAttachRenderBuffer(m_testFormat.format, GL_COLOR_ATTACHMENT0); in createFramebuffer()1212 m_rbDepth = createAndAttachRenderBuffer(GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT); in createFramebuffer()1216 m_rbColor = createAndAttachRenderBuffer(GL_RGBA8, GL_COLOR_ATTACHMENT0); in createFramebuffer()1218 m_rbDepth = createAndAttachRenderBuffer(m_testFormat.format, GL_DEPTH_ATTACHMENT); in createFramebuffer()1220 m_rbStencil = createAndAttachRenderBuffer(m_testFormat.format, GL_STENCIL_ATTACHMENT); in createFramebuffer()1225 m_rbDepth = createAndAttachRenderBuffer(m_testFormat.format, GL_DEPTH_ATTACHMENT); in createFramebuffer()1230 m_rbDepth = createAndAttachRenderBuffer(m_testFormat.format, GL_DEPTH_STENCIL_ATTACHMENT); in createFramebuffer()1264 GLuint RenderbufferCase::createAndAttachRenderBuffer(GLenum rbFormat, GLenum fbAttachment) in createAndAttachRenderBuffer() function in glcts::RenderbufferCase