Searched refs:createFrameBufferWin (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/WSI/ |
D | FrameBufferWin.cpp | 58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,… in createFrameBufferWin() function 77 return createFrameBufferWin(window, width, height, false, false); in createFrameBuffer()
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D | FrameBufferWin.hpp | 57 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,…
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/external/swiftshader/src/Main/ |
D | FrameBufferWin.cpp | 58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,… in createFrameBufferWin() function 77 return createFrameBufferWin(window, width, height, false, false); in createFrameBuffer()
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D | FrameBufferWin.hpp | 57 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,…
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/external/swiftshader/src/D3D8/ |
D | Direct3DSwapChain8.cpp | 170 …frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParame… in reset()
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/external/swiftshader/src/D3D9/ |
D | Direct3DSwapChain9.cpp | 345 …frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParame… in reset()
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