Searched refs:createTex2D (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 151 deUint32 createTex2D (deUint32 name, GLenum format, int width, int height); 270 m_colorBuffer = createTex2D(colorBufferName, m_config.colorFormat, width, height); in Framebuffer() 288 …case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthSten… in Framebuffer() 335 deUint32 Framebuffer::createTex2D (deUint32 name, GLenum format, int width, int height) in createTex2D() function in deqp::gles3::Functional::Framebuffer
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