Searched refs:csm_state (Results 1 – 2 of 2) sorted by relevance
/external/vulkan-validation-layers/layers/ |
D | shader_validation.cpp | 2342 …create_shader_module_api_state *csm_state = reinterpret_cast<create_shader_module_api_state *>(csm… in PreCallRecordCreateShaderModule() local 2344 …reateShaderModule(device_data, pCreateInfo, pAllocator, pShaderModule, &csm_state->unique_shader_i… in PreCallRecordCreateShaderModule() 2345 … &csm_state->instrumented_create_info, &csm_state->instrumented_pgm); in PreCallRecordCreateShaderModule() 2355 …create_shader_module_api_state *csm_state = reinterpret_cast<create_shader_module_api_state *>(csm… in PostCallRecordCreateShaderModule() local 2360 …is_spirv ? new shader_module(pCreateInfo, *pShaderModule, spirv_environment, csm_state->unique_sha… in PostCallRecordCreateShaderModule()
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D | core_validation.h | 614 … const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule, void* csm_state); 617 void* csm_state);
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