Searched refs:ctrlPt (Results 1 – 2 of 2) sorted by relevance
913 SkPoint* ctrlPt = &quadPts->fQuad[1]; in intersectRay() local916 ctrlPt->fX = start.fX * (1 - numerA) + quadPts->fTangentStart.fX * numerA; in intersectRay()917 ctrlPt->fY = start.fY * (1 - numerA) + quadPts->fTangentStart.fY * numerA; in intersectRay()
917 SkPoint* ctrlPt = &quadPts->fQuad[1]; in intersectRay() local920 ctrlPt->fX = start.fX * (1 - numerA) + quadPts->fTangentStart.fX * numerA; in intersectRay()921 ctrlPt->fY = start.fY * (1 - numerA) + quadPts->fTangentStart.fY * numerA; in intersectRay()