Searched refs:cubeTargets (Results 1 – 2 of 2) sorted by relevance
198 static const GLenum cubeTargets[] = in validTexCubeAttachmentsTest() local215 for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(cubeTargets); targetNdx++) in validTexCubeAttachmentsTest()217 …context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], t… in validTexCubeAttachmentsTest()
223 static const GLenum cubeTargets[] = in validTexCubeAttachmentsTest() local240 for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(cubeTargets); targetNdx++) in validTexCubeAttachmentsTest()242 …context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], t… in validTexCubeAttachmentsTest()