Searched refs:current_body (Results 1 – 2 of 2) sorted by relevance
824 _shader_body& current_body = shader_bodies[n_shader_body]; in iterate() local827 if (((current_body.gl_type == GL_COMPUTE_SHADER) && (!current_stage.use_cs)) || in iterate()828 ((current_body.gl_type == GL_FRAGMENT_SHADER) && (!current_stage.use_fs)) || in iterate()829 ((current_body.gl_type == GL_TESS_CONTROL_SHADER) && (!current_stage.use_tc)) || in iterate()830 ((current_body.gl_type == GL_TESS_EVALUATION_SHADER) && (!current_stage.use_te)) || in iterate()831 ((current_body.gl_type == GL_VERTEX_SHADER) && (!current_stage.use_vs))) in iterate()850 switch (current_body.gl_type) in iterate()901 while ((token_position = current_body.body_ptr->find(current_pair.token)) != std::string::npos) in iterate()903 … current_body.body_ptr->replace(token_position, strlen(current_pair.token), current_pair.value); in iterate()
2804 const std::string& current_body = *shaders[n_shader].body_ptr; in runSeparateShaderTestMode() local2811 body_raw_ptr = current_body.c_str(); in runSeparateShaderTestMode()2833 << current_body << "\n<<\n" in runSeparateShaderTestMode()