Searched refs:current_invalid_name (Results 1 – 1 of 1) sorted by relevance
5622 std::string current_invalid_name = *reserved_name_it; in iterate() local5627 if (structAllowed && current_invalid_name.compare("struct") == 0) in iterate()5634 getShaderBody(current_shader_type, current_language_feature, current_invalid_name.c_str()); in iterate()5676 << current_invalid_name << "]" in iterate()