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Searched refs:current_shader_program (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cCommonBugsTests.cpp2614 _shader_program& current_shader_program = shader_programs[n_shader_program]; in runPipelineObjectValidationTestMode() local
2616 if ((used_shader_stages & current_shader_program.shader_stage) != 0) in runPipelineObjectValidationTestMode()
2618 body_raw_ptr = current_shader_program.body_ptr->c_str(); in runPipelineObjectValidationTestMode()
2619 *current_shader_program.po_id_ptr = in runPipelineObjectValidationTestMode()
2620 gl.createShaderProgramv(current_shader_program.shader_stage_gl, 1, /* count */ in runPipelineObjectValidationTestMode()
2625 gl.getProgramiv(*current_shader_program.po_id_ptr, GL_LINK_STATUS, &link_status); in runPipelineObjectValidationTestMode()
2634 gl.getProgramInfoLog(*current_shader_program.po_id_ptr, sizeof(info_log), DE_NULL, /* length */ in runPipelineObjectValidationTestMode()
2638 << getShaderStageName(current_shader_program.shader_stage) in runPipelineObjectValidationTestMode()
2643 << *current_shader_program.body_ptr << "<<\nInfo log\n>>\n" in runPipelineObjectValidationTestMode()
2666 _shader_program& current_shader_program = shader_programs[n_shader_program]; in runPipelineObjectValidationTestMode() local
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