Searched refs:current_so_id (Results 1 – 1 of 1) sorted by relevance
2806 glw::GLuint& current_so_id = *shaders[n_shader].so_id_ptr; in runSeparateShaderTestMode() local2812 current_so_id = gl.createShader(current_so_type_gl); in runSeparateShaderTestMode()2816 gl.shaderSource(current_so_id, 1, /* count */ in runSeparateShaderTestMode()2821 gl.compileShader(current_so_id); in runSeparateShaderTestMode()2825 gl.getShaderiv(current_so_id, GL_COMPILE_STATUS, &compile_status); in runSeparateShaderTestMode()2840 gl.attachShader(m_vs_po_id, current_so_id); in runSeparateShaderTestMode()2918 const glw::GLuint current_so_id = m_so_ids[n_so_id]; in deinit() local2920 if (current_so_id != 0) in deinit()2922 gl.deleteShader(current_so_id); in deinit()