Searched refs:deChopFloatToInt32 (Results 1 – 5 of 5) sorted by relevance
405 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch2D()406 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch2D()407 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch2D()413 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch2DArray()414 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch2DArray()415 int l = deChopFloatToInt32(c.in[0].z()); in evalTexelFetch2DArray()416 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch2DArray()422 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch3D()423 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch3D()424 int z = deChopFloatToInt32(c.in[0].z())+p.offset.z(); in evalTexelFetch3D()[all …]
212 DE_INLINE deInt32 deChopFloatToInt32 (float x) { return (deInt32)x; } in deChopFloatToInt32() function
655 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch2D()656 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch2D()657 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch2D()663 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch2DArray()664 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch2DArray()665 int l = deChopFloatToInt32(c.in[0].z()); in evalTexelFetch2DArray()666 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch2DArray()672 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch3D()673 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch3D()674 int z = deChopFloatToInt32(c.in[0].z())+p.offset.z(); in evalTexelFetch3D()[all …]
110 inline int chopToInt (float a) { return deChopFloatToInt32(a); } in chopToInt()
7884 …int delta = deChopFloatToInt32(downloaded_channel_ptr->float_data - reference_channel_ptr->float_d… in comparePixelData()