Searched refs:debug_record (Results 1 – 2 of 2) sorted by relevance
658 static void GenerateStageMessage(const uint32_t *debug_record, std::string &msg) { in GenerateStageMessage() argument661 switch (debug_record[kInstCommonOutStageIdx]) { in GenerateStageMessage()663 strm << "Stage = Vertex. Vertex Index = " << debug_record[kInstVertOutVertexIndex] in GenerateStageMessage()664 << " Instance Index = " << debug_record[kInstVertOutInstanceIndex] << ". "; in GenerateStageMessage()667 …strm << "Stage = Tessellation Control. Invocation ID = " << debug_record[kInstTessOutInvocationId… in GenerateStageMessage()670 …strm << "Stage = Tessellation Eval. Invocation ID = " << debug_record[kInstTessOutInvocationId] <… in GenerateStageMessage()673 strm << "Stage = Geometry. Primitive ID = " << debug_record[kInstGeomOutPrimitiveId] in GenerateStageMessage()674 << " Invocation ID = " << debug_record[kInstGeomOutInvocationId] << ". "; in GenerateStageMessage()678 << *reinterpret_cast<const float *>(&debug_record[kInstFragOutFragCoordX]) << ", " in GenerateStageMessage()679 … << *reinterpret_cast<const float *>(&debug_record[kInstFragOutFragCoordY]) << "). "; in GenerateStageMessage()[all …]
209 self.debug_record = []214 self.debug_record.append(message % args)