Searched refs:declareInFrag (Results 1 – 1 of 1) sorted by relevance
286 …const bool declareInFrag = (uniformInfo.declareLocation & UniformInfo::SHADERSTAGE_FRAGMENT) != … in genShaderSources() local299 DE_ASSERT((declareInFrag && layoutInFrag) || !layoutInFrag); in genShaderSources()311 if (declareInFrag) in genShaderSources()321 if (declareInFrag) in genShaderSources()